[Elder Scrolls Online] New battlegrounds in update 17

Ready your weapons, champions! Two newarenas are ready for the Battlegrounds' uniquely fast-paced combat: Mor Khazgurand Deeping Drome. Learn everything you need to know about these new 4v4v4arenas included in Update 17!


Mor Khazgur and Deeping Drome arrive aspart of the Update 17 base-game patch and free for allESO: Morrowind owners.Note that as with previous updates, you must own the ESO: MorrowindChapterin order to play Battlegrounds matches.


When it comes to ESO's 4v4v4 gamemode, you have to constantly be aware of everything that's going on in thechaos of battle. With these two brand-new arenas, maintaining map awareness isespecially challenging for even the most experienced Battlegrounds veterans.



Atop the mountains of Wrothgar, this Orcstronghold has been the center of countless conflicts over the centuries.Repeatedly destroyed and rebuilt throughout its violent history, the ruins nowmake for the perfect Battlegrounds arena for would-be champions.

When you fight in Mor Khazgur, the firstthing you'll notice is the massive statue of Malacath in its center, but do notlet the imposing figure of the Daedric Prince distract you – the arena's manystone and wooden bridges extend over perilously long drops. This means that ifyou're clumsy, the arena's ledges could result in a quick demise or, at least,a long run back up to the fight.

This treacherous location is made even moreso thanks to a unique environmental threat: blinding white snowstorms that temporarilylimit your visibility.


“With Mor Khazgur, we wanted to giveplayers an open space to roam, and initially the map's main feature was thethreat of its deep pits and ringouts," explains Brian Wheeler, ESO'sPvP Lead. “But then we decided to up the ante and make it even more deadly withthe inclusion of the snowstorms. As a result, map visibility greatly variesthroughout the match."

When fighting in Mor Khazgur, themountain's snowstorms will blow in at various times, and while you can seealmost all of the arena when the weather is clear, during a storm, you mustkeep both eyes open – there's no better time for an ambush.


Deep underground, the subterranean arenaknown as Deeping Drome provides an entirely different kind of Battlegroundsexperience. Illuminated by the glow of giant mushrooms, this cavernous locationis perfect for those who enjoy Battlegrounds maps that encourage mobility.

Deeping Drome at first glance appears to bea large, open cavern, but once the match begins, you'll find that it'sdifficult to maintain sight on the enemy teams thanks to its hilly terrain androcky features.


“When building Deeping Drome, we tried tocombine the philosophies of both Foyada Quarry and Arcane University,"explains Wheeler. “Players like Arcane because it has a lot of line-of-sightbreakers and forces you to move around the map, but we also wanted to createsomething similar to the open-air experience of Foyada that allows you to seemuch of the arena right from the start."

This contradictory philosophy makes DeepingDrome especially interesting. When defending, the arena's numerous vantagepoints can help you locate and ambush unsuspecting attackers. However, ifyou're cunning, you can use tunnels underneath the center and the map's wide, rampingpathways to outmaneuver defenders.

“Thanks to the varied sight lines and thefact that the objectives are not directly under each team's spawn locations,there's a lot of movement in Deeping Drome," says Wheeler. “And the factthat you can run around a lot and go almost everywhere makes it a kind ofopposite to Mor Khazgur."


Recopied from Elder Scrolls Online site